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Arts can be cancelled, scrolled through, or changed several frames after hitstun occurs, and can be buffer-canceled during an action such as a throw, jump, landing lag and landing from helplessness.. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Shulk also tends to be pessimistic, often feeling particularly frustrated if and when he fails to change the future seen in his visions. Shulk is a 1.71 m (5'7") young man with jaw-length wavy blond hair, greyish blue eyes, and a pointed face. In regards to moves, it's how fast a move comes out. Mobile-friendly Frame Data for Lucina in Super Smash Bros. https://smashboards.com/threads/99-9-shulks-frame-analysis.431540 3.3 7 4 -- … Shulk is a newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. Appearance. lucina Menu. Autocancels on frame 1-3 and 40 onward. Frame 47 is the earliest you can cancel the move. Ultimate. Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. Shulk has a good air-game with Speed art,Jump art and Buster art . This game is 60 frames per second, so the less frames a move has, the faster it comes out. Shulk currently ranks 35th on the tier list, being placed at the middle of the D tier. ... Can be charged an additional 16 frames. I honestly don't know his data. Frame 1 would be the fastest. By popular demand, here is a look at shulk's hitboxes! Neutral Air:-Damages: *7.5% (base) *8.5% (beam) It is Shulk's most useful approach option due to its wide range, low landing lag (10 frames) and high amount of active frames. Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. Ultimate. Does not place Banjo in a helpless state. Shulk's moves aren't that fast, so his frame data is around 10 or something. Ultimate. They are quite strange indeed, having a lot of very weird properties and hitboxes. Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. Shulk trusts his companions above anything else, and goes to great lengths to protect them. 1.4/5.0 Technical Data []. To destroy the Cypher with multiple hits, it takes 13% in doubles and 15.6% in singles. ; Dash Vision: Shulk takes a big step forward and the counter's range is extended.The move becomes significantly faster, and the dash turns Dash Vision into the longest-reaching counter in the game. To knock Snake off of Cypher you need to do 7% damage in doubles or 8.4% damage in singles with a single hit. Hope you liked it! He was the last character to be officially confirmed before the release of the 3DS version. Vision: Default. He was confirmed in a Nintendo Direct on August 29. The animation of Shulk announcing the Art's name grants 14 frames of intangibility (unless canceled into another action), and Shulk will perfect shield any attack that … His aerials are great tools if spaced correctly, due to their long range. Banjo & Kazooie Menu. Power Vision: Shulk counters with a much stronger slash, but the attack itself has increased startup and ending lag.Has extreme knockback, OHKOing upon countering an …

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